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Merci beaucoup for your fast answer, Aladin, very kind; after your explanation it’s definitely much clearer in my foggy brain.
Merci again and have a good day!Bonjour Aladin,
I’m here again seeking a pearl of wisdom in the Whdload planet;
I stumbled on several non working titles, that always returns more or less the same error (I’ll give here an example taken from DNA Warrior):Exception »Trap #0 » ($80)
at $7E370 (Task ‘Initial CLI’) occurred.I tried several Whdload options and slaves, even the command DIC with kick13D7, but nothing changes.
For old games if I attempt to use the GenericKick13 it sometimes gives me a different message, like
Exception »Line 1111 Emulator ».
In a few cases I resolved using a different adf version of the game, but still a lot of titles don’t work.
I surfed a bit through the net in search of a solution but I it’s beyond my comprehension, so I’d be curious to know if you already met a thing like this …
Here is a small list of the titles that I found:3D Construction Kit II
3D Game Series
DNA Warrior
Global Commander
Libyans in Space
Second World
Sphericule
Street CatBut there are many others (and among these I noticed a lot of game demos found in some collections, like Atrophy, Dragon’s Lair 2, Elvira arcade, Global Gladiators, Guy Spy, Gunship 2000, etc.).
I guess it’s all from here, a good day to everybody in Amiga worldBuongiorno Aladin!
Merci for your kind answer, you’ve opened me some interesting options that I’ll need to dig into, expecially this thing of the d7 that I thought was used only with non dos disks…
I’ll start to mess up a bit with these new ingredients,
thanx again for your tips and have a good day!Heil to the king, baby…
Good day Aladin,
first of all a big MERCI for all your work with your different versions of WHDLoad and the sea of games that you’ve already prepared, this opens the road to a lot of possibilities with Amiga games!
I’d like to ask you something about GenericKick13 if possible, since I’m applying your custom WHDLoad to several games I had already installed but wanted to transform into WHDLoad to use them with emulators like Retropie etc.
I’ve stumbled upon some old games that, though working with several of your WHDLoad versions, have visualization issues (expecially in the font size) that in my opinion could be solved using your GenericKick13. The problem is that it uses the CUSTOM option that directly points to the exe of the game, while I’d need to make first an assign since various games, once launched, ask for it. But I can’t do this in the startup-sequence since it’s ignored by the slave.
Hence my question: is there a way to implement some commands like assigns before the exe is read or it would require some programming skill to modify the slave?
Thanks again for everything, a big ciao from Italy!
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